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| Calendar | Money | Weights and Measures |
Money
The Savage Earth is on the standard fantasy exchange rate. i.e.
100 copper = 10 Silver = 1 Gold For any debt larger than 100 gold, personal notes are usually used. Any merchant worth his salt has an account with the Merchant Guild, which will guarantee his notes. Gems may also be used, but there is an inconvenience with dealing with jewelers and getting appraisals. Semi-precious stones usually are worth 1d6x10 gold, while precious stones may be worth 1d6x50 gold. Stones more valuable than that are generally famous ones, and unlikely to be bartered.
The silver coin is called a dollar, the copper a penny, and the gold coin is called an eagle. People also refer to the coin by the name of it's metal, i.e. you are just as likely to hear, "That'll be five silver," as "That'll be five dollars." Exchanges under 1 silver are likely to be handled by barter. There have been several attempts to introduce an iron piece valued at 1/10 of a copper, but they have not been very successful.
There are a number of financial institutions in the city willing to perform services such as banking, loans, appraisal, making payments, etc. All of these fees are usually done on a percentage basis.
Sample Prices
Wages
All wages assume that the character is actively working a full-time job.
Laborers and craftsmen common laborer 1c/day good laborer 3c/day skilled laborer 1s/day craftsman 3s/day craft master
x1g/day
Merchants poor merchant 1g/day medium merchant 5g/day rich merchant 10g/day wealthy merchant 30g/day obscenely wealthy merchant
x100g/day
Adepts novice adept 1g/day low adept 10g/day high adept 30g/day Master with position 50g/day Livestock
All wages assume that the character is actively working a full-time job.
Steeds pony 2g nag 3g riding horse 10g courser (+4" move) 50g small warhorse 50g large warhorse
x100g+
Livestock chicken 1c pig 1s cow 4g ox 10g deezel 30g Lodgings and Homes
Lodgings refers to temporary quarters. Homes refers to permanent dwellings. In general, prices include upkeep, servants and boarding for the household. A home can be rented for about 80% of the residency cost. Also, an innkeeper will often reduce his prices if the lodger pays by the month.
Lodgings flophouse 1c/week seedy inn 1c/night good inn 1s/night great inn 1g/night luxury hotel
x3g/night
Homes hovel 30c/month house 5g/month nice house 15g/month small mansion 50g/month large mansion 200g/month large mansion with grounds
x500g/month
Food and Drink
Food prices can vary slightly depending on the area of town and the reputation of the establishment
Food Prices loaf of bread 1c decent meal 2c good meal 3c merchant meal 1g poor beer 1c good beer 2c cheap wine 2c good wine 1g+ Transportation
These prices include rides as well as purchasing the actual vehicle. Rides prices are per person.
Land Animal-drawn carriage ride 1c Coach Ride 1s Carvan Seat (to other City) 5g Cart 5g Wagon 10g Coach (spirit-powered)
x500g+
Water ferry ride across harbor 1c rowboat 10g small fishing boat 30g large fishing boat 100g Spirit boat (pleasure craft) 500g+ Clothing
These prices are merely guidelines. Expect to pay a little less for individual items (i.e. a hat or a pair of gloves). Tallon is a maker of textiles, so the prices are a little lower here than in the rest of Merikkia.
Clothing Rags 1c peasant clothes 5c workman's clothes 3s good clothes 8s rich clothes 5g exquisite clothes
20g+
Footwear sandles 1c slippers 5c soft boots 1g riding boots 5g Finer footware increases price Armor
In order to simplify the cost of armor, multiply the DEF x the Activation x 1s. Metal armor is double cost.
Armor examples Leather (2), 11- 22s Chain (5), 10- 10g Adept Services
See below for enhanced weapons. See Abvoe for enhanced armor
Service Healing 10g/body Holding a ley line 5g Coach ride (Promethean Hill) 2s Coach ride (West Hill) 1g
Weapon Prices
Weapons are divided into categories here for easy look-up. These are the average prices for a weapon. In general, cheap weapons of low quality may be purchased for half price. These have a tendency to break. Really cheap items can be bought for 1/5 of the listed price, but they also tend to break and are -2 OCV as well (poorly balanced). High quality weapons are 5 times the listed cost and will not break against medium or low-quality weapons. A character may also purchase Spirit-enhanced versionsl. These will not break against normal weapons, and may be Armor-Piercing or have a reduced STR min.. They are 15x the normal cost. Keep in mind that leaving the city with a spirit weapon will cause it to rapidly lose its enhancement, unless one is travelling with an adept.
Weapon Prices
Axes Great Axe 14g Battle Axe 12g Battle Axe 12g Large Axe 12g Francisca 10g Hand Axe 8g Small Axe 6g
Hammers,
Axes & ClubsMaul 10g War Hammer 8g Large Hammer 8g Hammer 6g Small Hammer 4g Great Mace 18g Morningstar 15g Large Mace 15g Mace 12g Small Mace 9g Great Pick 10g Military Pick 8g Large Pick 8g Pick 6g Small Pick 4g Great Club 6g War Club 5g Large Club 5g Club 4g Baton 3g
Blades Sabre 12g Cutlass 12g Great Sword 24g Bastard Sword 20g Falchion 20g Broad Sword 16g Rapier 12g Scimitar 16g Short Sword 12g Dirk 12g Dagger 8g Stiletto 4g Knife 4g
Pole ArmsHalberd 14g Pike 14g Trident 12g Pole Axe 12g Scythe 10g Harpoon 10g Javelin 8g Long Spear 12g Med. Spear 10g Med. Spear 10g Sm. Spear 8g
Flails Battle Flail 8g Military Flail 20g Large Flail 20g Bladed Flail 16g Flail 12g War Flail 12g Large War Flail 16g
UnusualQuarterstaff 2g Bo Stick 1g Darts 8g Whip 12g Hvy. Lance 24g Med. Lance 20g Lt. Lance 16g
ShieldsSm Shield 5g Med. Shield 8g Large Shield 6g Sm. Spike Shiel 8g Md. Spike Shield 12g Lg. Spike Shield 15g
Bows Very Small Bow 8g Small Bow 12g Medium Bow 16g Heavy Bow 20g Very Heavy Bow 24g
Long BowsV. Small Long Bow 12g Sm. Long Bow 16g Med. Long Bow 20g Hvy. Long Bow 24g V. Heavy Long Bow 28g
CrossbowsHand Crossbow 12g Lt. Crossbow 16g Hvy. Crossbow 20g Arbelast 24g
SlingsSmall Sling 1g Sling 2g Staff Sling 2g
StarsShuriken, Large 4g Shuriken, Small 2g
Calendar
The Merrikian Calendar is a joke. It has been amended numerous times in the last 3-400 years. The problem is that although most cities can agree what day of the year it is, they have absolutely no consensus as to what the year itself is. Most cities number the year from the beginning of the rule of the reigning adept. Thus, the current Tallon year can be called: Ningan 20, Tallon 298, or Merrikia341, depending on whether one is measuring from the reign of the Archon, the founding of the city or the first alliance of the Merrikian city-states. Only the first is in any way accurate.
The city calendar is the one used by scholars, which is measured from the founding of the city, but the actual time when the old fortress of Tallon was first considered a city is conjectural. Few use or even know of this calendar.
The months of the year are virtually identical to our own, but different cities may begin their year at different points. The majority of them begin on January 1, however.
The Days of the Week are as follows:
Sunday
Moonday
Tuesday
Marketday
Thursday
Friday
Highday
Weights and Measures
For simplicity's sake imperial weights and measures are the rule (ie. pound and ounces, inches and feet), with the following exception. There is no measurement of the mile. Long distances are measured in kliks. One klik = 3,200 feet.